

If the player is in multiple of these biomes, they will get the attunement corresponding to the one the furthest in this list. If the player is in none of these biomes, they will get the Pure Clarity attunement. The order in which the biomes are checked goes as follows : The Desert or The Underworld, The Taiga, The Jungle, Ocean, or Sulphurous Sea, The Corruption or The Crimson, The Hallow, The Astral Infection, The Abyss or the Sunken Sea.For example, an Corruption Desert biome will be counted as the Corruption, and an Astral Snow biome will be counted as the Astral Infection, with the resulting attunements being Decay's Retort and Extant Abhorrence respectively. Due to the way the attunement process prioritizes biomes, if a Snow or Desert biome is converted, then the Biome Blade will count it as the biome that converted it.Each monolith will deal 125% of the weapon's base damage on their first hit, with every following hit only dealing 25% of the initial amount. Each of these thresholds are indicated with a sound effect playing, and with the blade visually blinking. If the lunge was charged more than 75% of the way through, two additional monoliths will sprout up on each side of the central monolith provided there is ground for them to appear out of, and if the blade was fully charged, a final two monoliths will appear at the side of the outermost monoliths, once again provided there is ground for them to spawn on. Hitting the ground with a lunge that was more than halfway charged will spawn one monolith at the impact location. The lunge also grants the player a third of a second worth of invincibility frames if they hit an enemy during the lunge. Releasing the attack button after having the charge up more than 25% of the way will let the player do a quick lunge in the direction of their cursor, with the speed and damage of the lunge varying based on the charge of the sword, with a fully charged up lunge dealing 350% of the weapon's base damage. When the biome blade is used with this attunement, the player will hold the blade out in front of them, charging it up slowly. Additionally, hitting an enemy while in the air will bounce the player up, and make them partly "stick" to their target, with some of the enemy's velocity being transferred over to the player.Įxtant Abhorrence is an attunement that can obtained by channelling the sword in the Astral Infection. When in the air, the blades will function as a pogo stick that bounce the player away from any tile they hit. Releasing the attack button while the blades have more than half their charges remaining will send the four ghostly blades out flying in the cursor's direction, dealing 450% of the weapon's base damage, no matter the charge amount.Īlongside its damage-dealing function, this attunement doubles as a movement tool that can be used by the player to gain control over their distance to their target. The blade's charge decays over time when not hitting enemies.

Hitting enemies with the blades charges them up, which increases their size, damage and hit frequency, going from 122 damage per hit to 160 damage per hit. When this attunement is selected, the sword will be held out in front of the player, with 4 extra spinning blades floating around the sword itself. The Biome Blade can obtain 8 different attunements, listed below:Īrid Grandeur is an attunement that can obtained by channelling the sword in the Desert or in The Underworld. Using the right-click function without standing still or without holding the button down will swap between the primary and secondary attunements. The sword has the ability to store an extra attunement in a secondary slot, which it automatically fills with the sword's previous primary attunement when it gets replaced by another one. Amongst its attunements are upgraded versions of the Broken Biome Blade's own ones, and three new ones for the Hardmode biomes. However if the player stands still on flat ground while holding right-click for 2 seconds, they will strike the sword into the ground, attuning it to the surrounding biome, which will let them perform unique attacks. By default it does not fire any projectile nor does it have any special effects. The Biome Blade is a craftable Hardmode broadsword that auto-swings and is an upgraded version of the Broken Biome Blade. Using RMB otherwise switches between the current attunement and an extra stored one Hold down RMB while standing still on flat ground to attune the weapon to the powers of the surrounding biome Repairing the blade seems to have improved its attuning capacities
